Designing a useable inventory system

One of the most defining features for me in a RPG is the inventory system. How often do I have to go and sell stuff? Can I only bring the bare minimum with me everywhere, or can I horde to my heart’s desire. How easily do I become encumbered, or is that not a thing? How long into the game am I going to get frustrated and toggle the console to boost my carry limit? Am I going to spend 5 minutes looking for that one scroll I need to cast or am I going to be able to find it right away? All of these are things I use to judge whether a game has a good inventory system. With that said this does not mean these are the only things that matter, but rather things that one should be aware of when designing a system for a game.

Read more…

Twitch Stream

I’ve decided to start streaming EoS game development a couple times per week. You can watch this on Twitch. There is currently no fixed schedule for the streaming though that might change later in the future. Don’t forget to follow on twitch to know when I go live, as well as on Twitter and Facebook.

Read more…

Inspiration

For as long as I can remember, video games have been a part of my life. I have very found memories of playing various games such as Super Mario, Ninja Gaiden, and more on the NES at a very young age. A couple years later with the release of the N64 I played games like Donkey Kong 64 that really began to open my eyes to what was possible in a video game. The open world exploration, puzzles and boss battles all flowed together so well.

Read more…